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1. The Region Channel - in Test Server Feedback [original thread]
Given that all pod pilots are connected to an interstellar data network that makes brain scan clone imprinting possible it actually makes sense that "local" makes people visible. They're constantly emitting a signal with encryption and security pr...
- by Daelise Seryu - at 2008.01.10 12:04:00
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2. Sec hit from kiling pirates? - in EVE General Discussion [original thread]
Except when Concord warns you that firing on the red blinky is a dangerous and punishable act. Never quite understood that, but I'd rather not risk a ship on a technicality or a redundant warning that won't be enforced.
- by Daelise Seryu - at 2007.07.21 13:43:00
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3. Not an exploit?!?! - in EVE General Discussion [original thread]
A lot of good points. Though as far as punishment goes, Concord has some easy limitations. It's easy enough for even a suicide attacker to occassionally go ratting and keep themself at 0.1 security status, so there's not much of a problem staying ...
- by Daelise Seryu - at 2007.07.21 13:36:00
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4. Christ...concord are bugged! - in EVE General Discussion [original thread]
Algogile system. And I guess it depends on your definition of safe. I'd define it as knowing that criminal actions go punished, not ignored like it was in this case (safety by assurance that there's active discouragement of criminal acts). While ...
- by Daelise Seryu - at 2007.07.21 13:34:00
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5. Christ...concord are bugged! - in EVE General Discussion [original thread]
It seems that either Concord's getting lazy or there are indeed certain situations that are perfectly okay by them, even in empire space. Just today, corp member gets blown up by some third rate pirate and thief. We're doing some mining, pilot na...
- by Daelise Seryu - at 2007.07.21 12:35:00
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6. Are traderuns dead? - in EVE General Discussion [original thread]
For a few weeks when starting out, I found trade runs to actually be proffitable. Granted, this is before I could take out level one encouter missions with ease. Most of that had to do with making two or less jumps delivering as much of low-proffi...
- by Daelise Seryu - at 2007.07.21 12:07:00
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7. Eve, RP and you - in EVE General Discussion [original thread]
1. Yes, while playing any game, I utilize a behavioral mindset for in-game actions concurrent with the character concept. If similar situations were presented in real life I'd behavior in accordance with my own moral values which really wouldn't w...
- by Daelise Seryu - at 2007.07.21 11:56:00
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8. YOU ARE PIRATE? YOU NEVER GET ME :) - in Player Features and Ideas Discussion [original thread]
Interesting enough of support to the issue, but sooner or later the pirates are just going to set up camps in order to watch people waste their hard-earned ISK. They sit there, pretend to hijack ships and everyone just blows themselves up for the ...
- by Daelise Seryu - at 2007.02.28 15:22:00
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9. Accelerating Skills Through Action - A way for new players to catch up - in Player Features and Ideas Discussion [original thread]
Another thing to keep in mind is that some of the longest term players aren't simply playing a single character non-stop. They will take a break from a character whose only skill training is a week minimum or 100 million for a new skillbook and th...
- by Daelise Seryu - at 2007.02.28 15:07:00
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10. YOU ARE PIRATE? YOU NEVER GET ME :) - in Player Features and Ideas Discussion [original thread]
The idea's already somewhat implemented. Any time a ship is turned into a wreck, a portion of the cargo and modules are always lost. So piracy doesn't lead to them getting it all, just a fraction of what isn't consumed in the blast. Besides, havin...
- by Daelise Seryu - at 2007.02.27 23:16:00
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11. Accelerating Skills Through Action - A way for new players to catch up - in Player Features and Ideas Discussion [original thread]
Skills with practice or skills with time. It's a binary system; trying to implement both at the same time will cause problems. It doesn't seem that big of a deal until the underlying code processes are examined. Every time an action is taken, add...
- by Daelise Seryu - at 2007.02.27 22:42:00
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12. ISK for CASH - in Player Features and Ideas Discussion [original thread]
Real world money should only be involved in things with some considerable lasting power. Such as an account and account time. The only way those are getting taken away is infringement of the user agreement. Making ISK have a real-world value mean...
- by Daelise Seryu - at 2007.02.27 22:20:00
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13. LOG OFF TACTIC THAT MAKES ME SICK SOMETHING MOST CHANGE - in Player Features and Ideas Discussion [original thread]
For any legitimate online gaming problem there becomes those who will attempt to use it as a tactic. Logging off to save one's hide is one of the oldest ones, even in games where PVP isn't possible. Both sides are of this argument hold similar arg...
- by Daelise Seryu - at 2007.02.27 22:03:00
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14. Case for Simultaneous Multi-Character Skill Training - in Test Server Feedback [original thread]
Another thing to consider is that allowing multiple characters skill training simultaneously on a single account is an encouragement for those who would be more than willing to infringe upon the user agreement in trying to profit off doing virtual...
- by Daelise Seryu - at 2007.02.27 21:24:00
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15. Mobile refinery platform (new ship idea) - in Player Features and Ideas Discussion [original thread]
Yes, it's a wild and crazy idea, but it may have some merits. The idea is somewhat similar to the idea of ships having station-style equipment on-board, like jump clone bay, except it would be a reprocessing center. Could be implemented as a stan...
- by Daelise Seryu - at 2007.02.23 11:22:00
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16. Mobile refinery platform (new ship idea) - in Player Features and Ideas Discussion [original thread]
Yes, it's a wild and crazy idea, but it may have some merits. The idea is somewhat similar to the idea of ships having station-style equipment on-board, like jump clone bay, except it would be a reprocessing center. Could be implemented as a stan...
- by Daelise Seryu - at 2007.02.23 11:22:00
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17. Space Trash is on the Rise..... - in Test Server Feedback [original thread]
I kind of like the idea of 'launch to public' for canisters. It's a bit friendlier and it's an acknowledgement that the player's launching what they think is junk which could be taken by anyone who feels it may be of worth. Plus it's a lot nicer p...
- by Daelise Seryu - at 2007.02.23 11:04:00
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18. A few ideas for travel and trade improvements - in Player Features and Ideas Discussion [original thread]
These things are bound to become useful to those who keep an eye on more than just their 'home' region or those who want to conduct business anywhere there's a market Market - browsable by region (sure, a bit more demanding to the servers, but ...
- by Daelise Seryu - at 2007.02.23 10:26:00
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